Acquiring this, and upgrading it, offers new ways to get around the city. Introduced in Catalyst is the magrope, a sort of grappling hook that attaches to specific points in the world. Far from being an open world in the mold of GTA, though, this is sort of like a Zelda-style large hub, with new areas opening up over time as your toolset expands. The big switch-up this time is that it’s set in a seamless open world playground, rather than a series of linear levels. Mirror’s Edge: Catalyst is, like its predecessor, a first-person platformer focused on free-running.
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